Heroes: Fate
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Character Bio Template

Go down

Character Bio Template Empty Character Bio Template

Post  PC October 31st 2012, 10:49 pm

Below you'll see two posts. The first is the bio template, with the explanation of what things are, and what we're looking for as to answers when you fill it out.

In the second post below, you'll see the template itself, ready for you to copy, paste into Notepad, fill out and post.

PC
Admin

Posts : 20
Join date : 2012-10-30
Age : 58

https://heroesfate.rpg-board.net

Back to top Go down

Character Bio Template Empty Re: Character Bio Template

Post  PC October 31st 2012, 10:51 pm

Character Type: This is pretty simple. Is your character a superpowered "special" (what the show calls an evolved human) or is it a regular, average, everyday "normal" person? You'd put either Special or Normal, depending.



-----Vital Statistics-----


Full Name: This is your character's full name.

Alias(es): Here you'd put any nickname, pet name, name of any alter egos if you have multiple personalities or something, or any other sort of name you're known by, even if its embarrassing.

Gender: Pretty self explanatory. Is the character male or female?

Celebrity Used: We're asking for who you want to use to represent your character in your avatars

Age: Very simple. We have to know how old the character is, since no character can be younger than 18 years old when you start playing. No children characters of player characters, or even actively represented NPCs are allowed.

Date of Birth: This needs to be as complete as possible, eg month/day/year, though you don't have to be explicity precise. We prefer that you are, but as long as it demonstrates the age of the character, we'll be okay.

Birthplace: Quite simply, where were you born?

Ethnicity: This is more than just “Caucasian” or “Asian.” Try to get a good ethnic read on your character, and remember that “American Mutt” or something similar is an acceptable response if you have no clue, but ask around first to see if someone else knows what ethnicity your celbrity is. That's often a good place to start. If you don't want to play your character as the celebrity's actual ethnicity, try to make them something close. Do not under any circumstances make your character a stereotype of whatever ethnic group he/she is a member of, as that is offensive.

Marital Status: Is your character married? Single? Engaged? This is the information we're looking for.

Current Location: This is where you live, or currently are. Its perfectly acceptable to say you're "Traveling," or "Unknown," or whatever if you work for the government and your location is classified or something to that effect.

Occupation: This is your job, whether its an electrician, policeman, fireman, high school teacher, or even student. If you're unemployed, you can be a little creative here. Hobbies that are time intensive can technically be called an occupation (such as memorabilia collector for example), but make it clear that you're actually unemployed.

Affiliations: This covers a lot of ground. It can be the company you work for, any groups you work with (AA, or the Peace Corps for example), or even something as mundane as your favorite sports team if you don't have anything else you can actually put down.

Faction: What we're asking for here is where do your allegiances lie? This can be as generic as "good guy/girl," "bad guy/girl," and so on. They can be as inclusive as neutral, or independent. It can be as precise as FBI, The Company, or Dial A Hero (with Staff/Game Master permission). We're just looking for a basic short description of your morality, more or less. By the same token, don't opt for "bad guy" or "The Company" without a really good reason why your character is involved with or would be picked up by one of these factions. We're trying to avoid a room full of "I want to be evil because evil is cool" shit like you see in other rooms. We like to use Villain, Hero, and Neutral but the previous caveats apply to these too.

Brief Description: Yes, we're aware you'll be using a celebrity of some sort in an avatar to represent your character, but its still nice to have a rundown of what your character looks like. Hair color, eye color, height, weight, distinguishing marks, these are all good things to make a note of.



-----Manifested Powers-----

Powers: This is obviously where you put your powers. A few notes about powers: your character, if they have any at all, can only have up to two powers. If your character has two powers, they must be related to one another, and make sense together. Its true, this is a science fiction room, but the key word there is science. It doesn't have to make exact scientific sense, but be close enough to be deemed reasonable by anyone that looks at the pairing, not just because you think they'd be cool together.

What this means, in short, is that you can't have pyrokinesis (the manipulation and control of fire) and electrokinesis (the manipulation and control of electricity/lightning) and give your reason for having them as "they're both elemental powers, so they fit." No they don't. We tend to scrutinize powers pretty closely, and we want them to connect and make sense together, so we can be fair to everyone. Breaking the rules doesn't make a character "interesting" or "fun to play." It makes them an annoyance at best, and a pain in the ass to the entire room pretty much all the time, in addition to simply not being fair to everyone else in the room. Nobody on the show itself just pops up with two totally random powers, because they'd be "really cool together" or not. The power doesn't have to make perfect biological sense, but if you can explain, for example, why astral projection and possession work well together (for example, you could argue that your astral projection could enter and possess other bodies), then you've got the right idea. It still might not be approved, but its definitely going to stand a better chance of being approved than pairing astral projection and transmutation.

A huge problem area/stumbling block for most people is the aspects of your power(s). Some invariably get the power and abuse the shit out of it just to see how far they can take it. So, if you're creating/adapting your own power (namely one that wasn't actually seen on the show, but has been seen in a comic book, or on a movie or other TV show), don't make it do too many things. More often than not, the secondary power will be a branch of the primary power, so its best to think of a core concept (such as manipulating fire) and determine what would be a good branch of the primary power (such as fire generation). By doing this, you'll have a primary and secondary power that are focused and complementary, and diverse and blend well at the same time.

Limits: This is a definite trouble spot for most players, and it causes more trouble than you'd imagine. Its okay, limits aren't easy, especially when you're imposing them on yourself. Limitations are a balancing act between doing everything you want to do, and making what you can do realistic, within the framework of the roleplay. If your power is something rather weak and insignificant like Flatulent Clairvoyance (the ability to see someone fart in the future, and I saw this example actually used so thought it humorous enough to include here), then you probably won't need many limits, but if you've got the ability to release an "SBD" (silent but deadly) that extends for a mile radius and explodes like a nuclear bomb, then you had better have some hellacious limitations.

Some ideas for limitations to give you a better idea of what they might be are -

Mental powers require a lot of mental concentration to activate and/or control the power in question. The particularly potent and strong ones usually require a tremendous amount of concentration. Breaking the concentration can have diasterous results. Others might require eye contact to function, or being within so many feet of the subject, etc.

Using the power several times in rapid succession could be extremely difficult. This may leave the character really exhausted, either physically or mentally. It might even produce such noticeable side effects such as migraines, nosebleeds, etc.

If you've seen the show, then you know some powers displayed there had inherent weaknesses built into the power itself. These can work, or you can create your own, but these can be used as a pattern for how those limits might work.

If you're really stumped and have no ideas, don't be afraid to ask the room owner or any of the council for help. Its our job, and we want to help you as much as we can.

Power Origin: This is simply where you declare how you acquired your powers. Are your powers Synthetic (gained by injection of the Formula or some other method), or are they Genetic (you were born with them)?

Skills: These are not powers, or anything related to your character's powers, these are simply things your character can do. This list should be pretty brief, only three or four things at most (usually only one or two) things that your character is exceptionally good at, good enough that you can say they have a skill. Painting, auto mechanics, watch making, these are all examples of skills. Some characters may not even have defined skills as yet. They may not have learned anything with enough experience to qualify as a skill. In other words, let's not see 18 year old nuclear physicists who also are gifted at quantum mechanics and ID forgery or something.



-----Statistics-----

Primary Power Rating: This number is your primary power's rating. This number will be between 1-20, and will be generated in a Game Master's presence in the room, using the in room die roller. You will select a 20 sided die, roll one of them (1d20 for those that understand roleplaying game shorthand). Whatever number you roll is your primary power's rating. It will be added to your percentile roll (1d100 for those that understand roleplaying game shorthand). This number is every number your power can possibly use. Its to aim, attack, and the effect of it. This is why its a rating. If you're a normal human, this obviously will not apply to you and be blank.

Secondary Power Rating: This number is your secondary power's rating. This number will be between 1-20, and will be generated in a Game Master's presence in the room, using the in room die roller. You will select a 20 sided die, roll one of them (1d20 for those that understand roleplaying game shorthand). Whatever number you roll is your secondary power's rating. It will be added to your percentile roll (1d100 for those that understand roleplaying game shorthand). This number is every number your power can possibly use. Its to aim, attack, and the effect of it. This is why its a rating. If you're a normal human, this obviously will not apply to you and be blank.


Action Value: This number is your action value. This number will be between 1-20, and will be generated in a Game Master's presence in the room, using the in room die roller. You will select a 20 sided die, roll one of them (1d20 for those that understand roleplaying game shorthand). Whatever number you roll is your Action Value. It will be added to your percentile roll (1d100 for those that understand roleplaying game shorthand). This number is every number you can possibly use for an action that you would need to make a roll for. If you throw a punch, throw a baseball, kick someone, shoot a gun at them, shoot a bow and arrow, etc, this is the number you use. Its also the effect value of whatever action you're doing. If you're punching someone, this determines if you hit, and how much damage you do. This is why its a value.


Reaction Value: This number is your reaction value. This number will be between 1-20, and will be generated in a Game Master's presence in the room, using the in room die roller. You will select a 20 sided die, roll one of them (1d20 for those that understand roleplaying game shorthand). Whatever number you roll is your Reaction Value. It will be added to your percentile roll (1d100 for those that understand roleplaying game shorthand). This number is every number you can possibly use for a reaction that you would need to make a roll for. If you block a punch, catch a baseball, duck a kick, dodge a bullet or other projectile shot at you, jerk your hand away from a hot stove, etc, this is the number you use. Its also the effect value of whatever reaction you're doing. If you're dodging a bullet and ram into your partner, this determines what happens, and how much damage is done if applicable, etc. This is why its a value.

Resistance Value: This number is your resistance value. This number will be between 1-20, and will be generated in a Game Master's presence in the room, using the in room die roller. You will select a 20 sided die, roll one of them (1d20 for those that understand roleplaying game shorthand). Whatever number you roll is your Resistance Value. It will be added to your percentile roll (1d100 for those that understand roleplaying game shorthand). This number is every number you can possibly use for a resistance to an event that you would need to make a roll for. If you are punched, hit by a baseball, kicked in the head, shot by a bullet or other projectile shot at you, burned by a hot stove, etc, this is the number you use. Its also the effect value of whatever you're resisting. If you're shot by a bullet and didn't succeed on your Reaction Value roll, this determines if you can remain conscious from the pain, or how much damage you can take and keep taking actions after receiving the damage. This is why its a value.


Health: This number is pretty much what it suggests. Its a numerical value of your health, or life. It works a little differently than the other five stats. Its a static number, for simplicity's sake. Everyone has the same health score, regardless of character type, size, shape, etc. Its true that health should value from person to person, but we're trying for simplicity, and the simpler the better.



-----Personality Traits-----

Personality: What separates a good character from a great character isn't how they look, or what they can do, its their personality. Chances are, if someone asked you why Heroes is a good show, and why you like it so much, you could answer with something a little more definitive than "because its awesome," or "what's great about it is everything." Its characters are well defined, multi layered, and well developed. They have undergone development as people, with likes, dislikes, histories, joys, pains, sorrows, etc. If they weren't on the TV, you could easily imagine yourself knowing these people, being friends with them, not inviting them to your graduation party because you're rivals, etc. A character's personality defines many key traits about themselves, both to themselves, and to any that encounter them (or read them for that matter).

Strengths: This isn't how much you can bench press or how many Toyotas you can toss down the Golden Gate bridge, its about strengths of character, of personality. Its the things that make your character a viable and strong one. If you have to, you can easily start here and work your personality section above from what you put here. Examples would be being unwilling to hurt others unnecessarily, being compassionate towards people and/or animals, and that sort of thing.

Flaws: These are weaknesses in your character's personality, or character, not weaknesses they possess in terms of their powers or physical prowess. "Bad juggler" is not a flaw. "Afraid of commitment" is a flaw. Something of this nature works well. Let's not throw down something ridiculous that'll never ever come up in a situation in roleplay and actually have any impact or merit upon the events occurring at that particular time.




-----Background-----

Family Relations: Mother, father, brothers, sisters, uncles, aunts, cousins, anybody that's in your character's family that has any sort of impact upon them, or might in the future.

Other Significant People: As the name suggests, this is where you list any close friends, coworkers, or anyone else that matters to your character. Like most things in this section, this is an excellent story seed generator.

Assets: This is the money on your person, in your bank account(s), things you have of value that can be liquidated such as houses, cars, etc. BE REALISTIC when deciding what to put here. Not everybody is a multibillionaire. Abuse of this section will result in the staff randomly assigning you assets.

Your Story: As you can guess, this is where you write a short bio of sorts of your character. It can be as involved or as simple as you like, but the better the bio, the more we, and everyone else in the room including yourself, has to work with. These are where subplots involving your character generally come from, this is where we learn a bit more about who your character is in order to form roleplay ties into the plot, and involve you more in what's going on. Not just we game masters/room council, but also your fellow players. Hell, this might even give you ideas for something for your character, say a past event that needs to be resolved, or a broken friendship that needs mending, etc.




-----Other Information-----

This is for extraneous information that you feel would more fully flesh out your character, or that can provide you with springboards for more interactions and involvement with others. You don't have to fill this area out, but it certainly helps if you do.

Examples of the sort of information that goes here are -

* Pastimes
* Hobbies
* Pets
* Fun facts
* Favorite bands, actors, actresses, movies, etc
* Shoe size
* The kitchen sink
* Pretty much any damned thing you can think of that will enrich your character's development and our understanding of him/her. Anything of this nature can go in this section.


Last edited by PC on November 3rd 2012, 12:52 am; edited 2 times in total

PC
Admin

Posts : 20
Join date : 2012-10-30
Age : 58

https://heroesfate.rpg-board.net

Back to top Go down

Character Bio Template Empty Re: Character Bio Template

Post  PC October 31st 2012, 10:56 pm

Code:
[b]Character Type:[/b] 



-----Vital Statistics-----


[b]Full Name:[/b] 

[b]Alias(es):[/b] 

[b]Gender:[/b] 

[b]Celebrity Used:[/b] 

[b]Age:[/b] 

[b]Date of Birth:[/b] 

[b]Birthplace:[/b] 

[b]Ethnicity:[/b] 

[b]Marital Status:[/b] 

[b]Current Location:[/b] 

[b]Occupation:[/b] 

[b]Affiliations:[/b] 

[b]Faction:[/b] 

[b]Brief Description:[/b] 



-----Manifested Powers-----

[b]Powers:[/b] 

[b]Limits:[/b] 

[b]Power Origin:[/b] 

[b]Skills:[/b] 



-----Statistics-----

[b]Primary Power Rating:[/b]

[b]Secondary Power Rating:[/b]

[b]Action Value:[/b]

[b]Reaction Value:[/b]

[b]Resistance Value:[/b]


[b]Health:[/b]  200 (At -10, character is unconscious.  At -20, character is dead)



-----Personality Traits-----

[b]Personality:[/b] 

[b]Strengths:[/b] 

[b]Flaws:[/b] 




-----Background-----

[b]Family Relations:[/b] 

[b]Other Significant People:[/b]

[b]Assets:[/b] 

[b]Your Story:[/b] 




-----Other Information-----



PC
Admin

Posts : 20
Join date : 2012-10-30
Age : 58

https://heroesfate.rpg-board.net

Back to top Go down

Character Bio Template Empty Re: Character Bio Template

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum